Author Topic: Avast has started to send compiled games with Stencyl to the virus chest.  (Read 2580 times)

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Hello, Avast forums. I never usually post here, but since a false positive (maybe) happened to me, I wanted to sorta report it.

As the title says, I make games with Stencyl (a visual coding program), and whenever games were compiled in Windows form, Avast sent it to the virus chest out of the blue. This has only happened recently with one game I've been working on, and the threat was labelled as a "Win32.Evo-gen(Susp)", both the game executable and the related tmp files were caught. Though, one program before making these games were caught with this issue. It was detected far before March 3rd, 2017. Compared to the games which were caught yesterday, so I assume it might be a spread?

I just sent the file to the virus lab, and I'm scanning my PC for any virus-like behavior, so I hope things go well.

EDIT: I just wanted to add Stencyl uses Visual studio to compile games in exe form, just like many have been having issues with Visual studio. Only other thing that was installed at that time was ctually just another file I've made.
« Last Edit: March 21, 2017, 12:48:16 PM by fillerthefreak »

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Just read the both the URLs to see what's going on.

So, I assume that as a developer, I have to make sure to follow these guidelines to be confirmed a false positive:

    *My program is clean from viruses, false advertising, misleading behavior, and shall not interfere, or bundle other software.
    *It should have a digital signature, and contain a vendor identifier.
    *It shall not auto download anything.
    *It must have a clear-to-read EULA, clear vendor identification, clearly statement of possible 3rd party content, and costs for the software itself.
    *In order to get the file uploaded and approved to the virus lab, it must be functional, and has to work,

I highly doubt my game contains anything like that (I'm mostly a hobbyist making games as a form of using free time available to me). And if it does, I had no intent, and it might have been an issue with the Stencyl software itself.

Another thing I'd like to add, compiling the game in Windows debug mode via Stencyl does not alert Avast, but compiling/testing it normally seems to do so.

Both a quick and currently-going full scan have proven my PC is clean, but the full scan might change results.

Offline Milos

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Hello,
submit the detected file using https://www.avast.com/false-positive-file-form.php

Milos

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Just sent in the compiled testing game folder. It doesn't have much, but Avast flipped from some files when trying to compile/share it. So I had to disable the shield protection to even get the folder zipped.

If other games give the same effect when being compiled, I'll have to see if there's a way to whitelist everything made with Stencyl.

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Found the possible false-positive!

It appears that whatever way Stencyl uses for their games to have saving implemented, it gets caught by Avast as a virus. As when I disabled any functionality of saving in my game, it decided it wasn't a virus. I might contact the developers of the program to see why it does that.

EDIT: It seems to not be happening at all anymore, it was a false positive that was fixed?
« Last Edit: March 21, 2017, 03:37:02 PM by fillerthefreak »

Offline bob3160

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Found the possible false-positive!

It appears that whatever way Stencyl uses for their games to have saving implemented, it gets caught by Avast as a virus. As when I disabled any functionality of saving in my game, it decided it wasn't a virus. I might contact the developers of the program to see why it does that.

EDIT: It seems to not be happening at all anymore, it was a false positive that was fixed?
Thanks for the update. :)
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