Well, when anti-fingerprinting is On, the UC of my game tab show 60 to 90 when not on full screen, while in game but not moving. When anti-fingerprinting is Off, the UC of the game tab variate between 40 and 65 with same definition, in game but not moving.
When turned ON, I tried to play a little with the task manager in a corner and when I get near enemy players the UC spiked to 135 and more. Only did one game, but I won that game
so I tested it about 5 min . (Note that the lag don't occur next to every single enemy, but with some of them.)
when anti-fingerprinting is disabled, I can get near enemy and the UC react normal. It even drop at 40 while in middle of action. I did 2 game and died 2nd this time
. I experience no lag at all. The UC was around 30 to 70 the whole time.
When anti-fingerprinting is on it clearly slow down the game.
For the Graphic loss, it's not something obvious. You need to compare graphic with a container or the inside of a house and look at the details. For me, I play about 2 hours a day, so every little changes is noticeable. I see it right away that graphic is not showing properly. (only with anti-fingerprinting)
****I can not play on full screen and have the task manager open at the same time.