Those additional skins has nothing to do with your problem guys. Every single skin was made with same software. You don't understand what Vlk meant by "THIRD PARTY"... that is software house that produced "SkinBuilder". And, please stop blaming somebody, 'cause you are not 100% sure that main problem is in skins. It seems like you don't want to find solution for that problem in a peaceful way, but "let's blame and hang somebody!!!" Do you have any idea how much time it takes to make all graphics and force that skin to do wonderful job for all of you ? I bet, you don't... so it's very easy to blame somebody... our skins are the core for your problem... is that true ? It's not, and I'm sure 300% in that. I made all those additional skins, but you are talking about all skins, skins in general. No one else, except you, reported problems that you have. All skins are 200 times tested on my computer and also Vlk tested them countless times... I'm not sure for your graphic cards, but tell me something... what makes you think that new (powerful) graphic cards may have problems reading absolutelly basic BMP files ? Maybe you have some problems if you activate "TRANSLUCENT EFFECT" in avast! Then, some tga's with alpha channel (transparent) are active. Try to change some settings for your graphic cards if it's possible...
Once again... you have no manners at all. Start to blame someone like that, no matter is it avast's GFX guy M.Novak or me S.Z.Craftec (Mr. Nobody). Skins can not be published if they don't pass all tests. If skin is not working, than it's not working... there is no million reasons why skin can fail. For making skins, we use small program that also can test all possible situations... Those guys who made that skin maker (Softshape) are responsible for code, NOT Martin or myself...
We tried to help other people to find something that is also good looking, besides all those qualities that avast! has with or without our skins. I don't make any money on my work, so it's only my good will...
I'll repeat myself... no one else has blamed skin designers or skins, but you two. I'm not just some kid that plays with GFX tools. I was making GFX for applications and games since I was 18 (last 15 years). My target is not to show people my artworks, but to give them something that looks nice and also that is useable. If it makes problems, that skin can't pass the test. Naturally.
Have a nice day !
P.S. Provide me with screenshot of the problem caused by one of those skins I made (G5, Matri-X-kin, Laah-Ra and yet unpublished O-Stix-kin)... If you find at least one skin that makes you problem, I'll tell you what is your problem, 'cause I'm 100% sure that I used TGA files with alpha channel (which is probably problem for your GFX cards) only in one skin. So if that is the problem, than you can be sure that problem is not in programmers, skin designers or makers of skinbuilder application... You can't "read" the alpha channel properly with your GFX cards, and that's not skin designer's problem. Normal state is that every GFX card (especially new models) can read and show those trasparent informations. Possible solution (not necessarily): turn off the translucent effect in avast!